当前位置: 首页>Python>正文

python飛機大戰源碼,python項目——外星人入侵游戲

python飛機大戰源碼,python項目——外星人入侵游戲

開發大型項目時,做好規劃后再動手編寫項目很重要。規劃可確保你不偏離軌道,從而提高項目成功的可能性。 下面來編寫有關游戲《外星人入侵》的描述,其中雖然沒有涵蓋這款游戲的所有細節,但能讓你清楚地知道該如何動手開發它。 在游戲《外星人入侵》中,玩家控制著一艘最初出現在屏幕底部中央的飛船。玩家可以使用箭頭鍵左右移動飛船,還可使用空格鍵進行射擊。游戲開始時,一群外星 人出現在天空中,他們在屏幕中向下移動。玩家的任務是射殺這些外星人。玩家將所有外星人都消滅干凈后,將出現一群新的外星人,他們移動的速度更快。只要有外星人

效果圖

?


Windows系統中首先安裝pip

要安裝pip,請訪問pip · PyPI下載壓縮包

?把他放到你預先準備好的文件夾中,并解壓

python飛機大戰源碼、

解壓后安裝pip?

打開cmd,控制臺命令進入pip文件夾,在命令行窗口輸入python setup.py install

在python的文件夾中找到Scripts文件夾,如果在其中發現以上四個文件則表示安裝成功

pip的配置設置

用python入侵別人手機、打開資源管理器–>右鍵此電腦–>點擊屬性–>點擊高級系統設置–>點擊環境變量–>將Scripts文件夾的路徑添加到path變量中

?在命令行輸入pip,不報錯就成功了


使用安裝pygame

在命令行中輸入pip install ?pygame

python好玩的黑科技。


以上不會的可直接在pycharm中安裝

?

?在這里直接安裝pygame也可


外星蟲入侵地球游戲?

這里準備工作就做好了

直接上代碼

需要的圖片文件images

ship.bmps

beijin.png

一個打外星人的射擊游戲、?alien.bmp

將以上圖片命名一致放入項目根目錄下的文件夾images中

給大家看一下項目的功能模塊組成

alien_invasion.py

import pygamefrom button import Button
from game_stats import GameStats
from settings import Settings
from ship import Ship
import game_functions as gf
from pygame.sprite import Group
from scoreboard import Scoreboarddef run_game():# 初始化游戲并創建一個屏幕對象pygame.init()ai_settings=Settings()screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height))bg = pygame.image.load(r"images\beijin.png")  # 圖片位置#標題pygame.display.set_caption("外星人入侵")# 創建Play按鈕play_button = Button(ai_settings, screen, "Play")# 創建一艘飛船、一個子彈編組和一個外星人編組ship = Ship(ai_settings, screen)# 創建一組一個用于存儲子彈的編組bullets = Group()aliens = Group()# 創建外q星人群gf.create_fleet(ai_settings, screen, ship, aliens)# 創建存儲游戲統計信息的實例,并創建記分牌stats = GameStats(ai_settings)sb = Scoreboard(ai_settings, screen, stats)# 開始游戲的主循環while True:gf.check_events(ai_settings, screen, stats, sb,play_button, ship,aliens, bullets)if stats.game_active:ship.update()gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens,bullets)gf.update_aliens(ai_settings, screen, stats, sb, ship, aliens,bullets)gf.update_screen(ai_settings, screen, stats, sb, ship, aliens,bullets, play_button)screen.blit(bg, (0, 0))run_game()
'''   # 創建一艘飛船ship = Ship(ai_settings,screen)# 創建一個用于存儲子彈的編組bullets = Group()# 創建一個外星人alien = Alien(ai_settings, screen)
'''

game_stats.py

class GameStats():"""跟蹤游戲的統計信息"""def __init__(self, ai_settings):"""初始化統計信息"""self.ai_settings = ai_settingsself.reset_stats()# 游戲剛啟動時處于活動狀態#self.game_active = True# 讓游戲一開始處于非活動狀態self.game_active = False# 在任何情況下都不應重置最高得分self.high_score = 0def reset_stats(self):"""初始化隨游戲進行可能變化的統計信息"""self.ships_left = self.ai_settings.ship_limitself.score = 0self.level = 1

alien.py

import pygame
from pygame.sprite import Sprite
class Alien(Sprite):"""表示單個外星人的類"""def __init__(self, ai_settings, screen):"""初始化外星人并設置其起始位置"""super(Alien, self).__init__()self.screen = screenself.ai_settings = ai_settings# 加載外星人圖像,并設置其rect屬性self.image = pygame.image.load(r'images\alien.bmp')self.rect = self.image.get_rect()# 每個外星人最初都在屏幕左上角附近self.rect.x = self.rect.widthself.rect.y = self.rect.height# 存儲外星人的準確位置self.x = float(self.rect.x)def blitme(self):"""在指定位置繪制外星人"""self.screen.blit(self.image, self.rect)def check_edges(self):"""如果外星人位于屏幕邊緣,就返回True"""screen_rect = self.screen.get_rect()if self.rect.right >= screen_rect.right:return Trueelif self.rect.left <= 0:return Truedef update(self):"""向左或向右移動外星人"""self.x += (self.ai_settings.alien_speed_factor *self.ai_settings.fleet_direction)self.rect.x = self.x

game_functions.py

import sys
import pygame
from bullet import Bullet
from alien import Alien
from time import sleep
def check_keydown_events(event, ai_settings, screen, ship, bullets):"""響應按鍵"""if event.key == pygame.K_RIGHT:ship.moving_right = Trueelif event.key == pygame.K_LEFT:ship.moving_left = Trueelif event.key == pygame.K_SPACE:# 創建一顆子彈,并將其加入到編組bullets中fire_bullet(ai_settings, screen, ship, bullets)elif event.key == pygame.K_q:sys.exit()
def fire_bullet(ai_settings, screen, ship, bullets):"""如果還沒有到達限制,就發射一顆子彈"""if len(bullets) < ai_settings.bullets_allowed:new_bullet = Bullet(ai_settings, screen, ship)bullets.add(new_bullet)
def check_keyup_events(event, ship):"""響應松開"""if event.key == pygame.K_RIGHT:ship.moving_right = Falseelif event.key == pygame.K_LEFT:ship.moving_left = False
def check_events(ai_settings, screen, stats, sb, play_button, ship, aliens,bullets):"""響應按鍵和鼠標事件"""for event in pygame.event.get():if event.type == pygame.QUIT:sys.exit()elif event.type == pygame.KEYDOWN:check_keydown_events(event, ai_settings, screen, ship, bullets)elif event.type == pygame.KEYUP:check_keyup_events(event, ship)elif event.type == pygame.MOUSEBUTTONDOWN:mouse_x, mouse_y = pygame.mouse.get_pos()check_play_button(ai_settings, screen, stats, sb, play_button,ship, aliens, bullets, mouse_x, mouse_y)def update_screen(ai_settings, screen,  stats,sb,ship, aliens, bullets,play_button):"""更新屏幕上的圖像,并切換到新屏幕"""# 每次循環時都重繪屏幕#screen.fill(ai_settings.bg_color)# 在飛船和外星人后面重繪所有子彈for bullet in bullets.sprites():bullet.draw_bullet()ship.blitme()aliens.draw(screen)# 顯示得分sb.show_score()# 如果游戲處于非活動狀態,就繪制Play按鈕if not stats.game_active:play_button.draw_button()# 讓最近繪制的屏幕可見pygame.display.flip()def update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets):"""更新子彈的位置,并刪除已消失的子彈"""# 更新子彈的位置bullets.update()# 刪除已消失的子彈for bullet in bullets.copy():if bullet.rect.bottom <= 0:bullets.remove(bullet)check_bullet_alien_collisions(ai_settings, screen, stats, sb, ship,aliens, bullets)def check_bullet_alien_collisions(ai_settings, screen, stats, sb, ship,aliens, bullets):"""響應子彈和外星人的碰撞"""# 刪除發生碰撞的子彈和外星人collisions = pygame.sprite.groupcollide(bullets, aliens, True, True)if collisions:for aliens in collisions.values():stats.score += ai_settings.alien_points * len(aliens)sb.prep_score()check_high_score(stats, sb)if len(aliens) == 0:# 如果整群外星人都被消滅,就提高一個等級bullets.empty()ai_settings.increase_speed()# 提高等級stats.level += 1sb.prep_level()create_fleet(ai_settings, screen, ship, aliens)def create_fleet(ai_settings, screen,ship, aliens):"""創建外星人群"""# 創建一個外星人,并計算每行可容納多少個外星人alien = Alien(ai_settings, screen)number_aliens_x = get_number_aliens_x(ai_settings, alien.rect.width)number_rows = get_number_rows(ai_settings, ship.rect.height,alien.rect.height)# 創建外星人群for row_number in range(number_rows):for alien_number in range(number_aliens_x):create_alien(ai_settings, screen, aliens, alien_number,row_number)def get_number_aliens_x(ai_settings, alien_width):"""計算每行可容納多少個外星人"""available_space_x = ai_settings.screen_width - 2 * alien_widthnumber_aliens_x = int(available_space_x / (2 * alien_width))return number_aliens_xdef create_alien(ai_settings, screen, aliens, alien_number,row_number):"""創建一個外星人并將其放在當前行"""alien = Alien(ai_settings, screen)alien_width = alien.rect.widthalien.x = alien_width + 2 * alien_width * alien_numberalien.rect.x = alien.xalien.rect.y = alien.rect.height + 2 * alien.rect.height * row_numberaliens.add(alien)def get_number_rows(ai_settings, ship_height, alien_height):"""計算屏幕可容納多少行外星人"""available_space_y = (ai_settings.screen_height -(3 * alien_height) - ship_height)number_rows = int(available_space_y / (2 * alien_height))return number_rowsdef check_fleet_edges(ai_settings, aliens):"""有外星人到達邊緣時采取相應的措施"""for alien in aliens.sprites():if alien.check_edges():change_fleet_direction(ai_settings, aliens)break
def change_fleet_direction(ai_settings, aliens):"""將整群外星人下移,并改變它們的方向"""for alien in aliens.sprites():alien.rect.y += ai_settings.fleet_drop_speedai_settings.fleet_direction *= -1
def update_aliens(ai_settings, screen, stats, sb, ship, aliens, bullets):""" 檢查是否有外星人到達屏幕邊緣然后更新所有外星人的位置"""check_fleet_edges(ai_settings, aliens)aliens.update()# 檢查是否有外星人到達屏幕底端check_aliens_bottom(ai_settings, screen, stats, sb, ship, aliens, bullets)# 檢測外星人和飛船碰撞if pygame.sprite.spritecollideany(ship, aliens):ship_hit(ai_settings, screen, stats, sb, ship, aliens, bullets)# 檢查是否有外星人抵達屏幕底端check_aliens_bottom(ai_settings, screen, stats, sb, ship, aliens, bullets)def ship_hit(ai_settings, screen, stats, sb, ship, aliens, bullets):"""響應被外星人撞到的飛船"""if stats.ships_left > 0:# 將ships_left減1stats.ships_left -= 1# 更新記分牌sb.prep_ships()# 清空外星人列表和子彈列表aliens.empty()bullets.empty()# 創建一群新的外星人,并將飛船放到屏幕底端中央create_fleet(ai_settings, screen, ship, aliens)ship.center_ship()# 暫停sleep(0.5)else:stats.game_active = Falsepygame.mouse.set_visible(True)def check_aliens_bottom(ai_settings, screen, stats, sb, ship, aliens,bullets):"""檢查是否有外星人抵達屏幕底端"""screen_rect = screen.get_rect()for alien in aliens.sprites():if alien.rect.bottom >= screen_rect.bottom:# 像飛船被外星人撞到一樣處理ship_hit(ai_settings, screen, stats, sb, ship, aliens, bullets)breakdef check_play_button(ai_settings, screen, stats, sb, play_button, ship,aliens, bullets, mouse_x, mouse_y):"""在玩家單擊Play按鈕時開始新游戲"""button_clicked = play_button.rect.collidepoint(mouse_x,mouse_y)if button_clicked and not stats.game_active:# 重置游戲設置ai_settings.initialize_dynamic_settings()# 隱藏光標pygame.mouse.set_visible(False)# 重置游戲統計信息stats.reset_stats()stats.game_active = True# 重置記分牌圖像sb.prep_score()sb.prep_high_score()sb.prep_level()sb.prep_ships()# 清空外星人列表和子彈列表aliens.empty()bullets.empty()# 創建一群新的外星人,并讓飛船居中create_fleet(ai_settings, screen, ship, aliens)ship.center_ship()def check_high_score(stats, sb):"""檢查是否誕生了新的最高得分"""if stats.score > stats.high_score:stats.high_score = stats.scoresb.prep_high_score()

button.py

import pygame.font
class Button():def __init__(self, ai_settings, screen, msg):"""初始化按鈕的屬性"""self.screen = screenself.screen_rect = screen.get_rect()# 設置按鈕的尺寸和其他屬性self.width, self.height = 200, 50self.button_color = (0, 255, 0)self.text_color = (255, 255, 255)self.font = pygame.font.SysFont(None, 48)# 創建按鈕的rect對象,并使其居中self.rect = pygame.Rect(0, 0, self.width, self.height)self.rect.center = self.screen_rect.center# 按鈕的標簽只需創建一次self.prep_msg(msg)def prep_msg(self, msg):"""將msg渲染為圖像,并使其在按鈕上居中"""self.msg_image = self.font.render(msg, True, self.text_color,self.button_color)self.msg_image_rect = self.msg_image.get_rect()self.msg_image_rect.center = self.rect.centerdef draw_button(self):# 繪制一個用顏色填充的按鈕,再繪制文本self.screen.fill(self.button_color, self.rect)self.screen.blit(self.msg_image, self.msg_image_rect)

bullet.py

import pygame
from pygame.sprite import Spriteclass Bullet(Sprite):"""一個對飛船發射的子彈進行管理的類"""def __init__(self, ai_settings, screen, ship):"""在飛船所處的位置創建一個子彈對象"""super(Bullet, self).__init__()self.screen = screen# 在(0,0)處創建一個表示子彈的矩形,再設置正確的位置self.rect = pygame.Rect(0, 0,ai_settings.bullet_width,ai_settings.bullet_height)self.rect.centerx = ship.rect.centerxself.rect.top = ship.rect.top# 存儲用小數表示的子彈位置self.y = float(self.rect.y)self.color = ai_settings.bullet_colorself.speed_factor = ai_settings.ship_speed_factordef update(self):"""向上移動子彈"""#更新表示子彈位置的小數值self.y -= self.speed_factor#更新表示子彈的rect的位置self.rect.y = self.ydef draw_bullet(self):"""在屏幕上繪制子彈"""pygame.draw.rect(self.screen, self.color, self.rect)

scoreboard.py

import pygame.font
from pygame.sprite import Group
from ship import Ship
class Scoreboard():"""顯示得分信息的類"""def __init__(self, ai_settings, screen, stats):"""初始化顯示得分涉及的屬性"""self.screen = screenself.screen_rect = screen.get_rect()self.ai_settings = ai_settingsself.stats = stats# 顯示得分信息時使用的字體設置self.text_color = (30, 30, 30)self.font = pygame.font.SysFont(None, 48)# 準備初始得分圖像self.prep_score()# 準備包含最高得分和當前得分的圖像self.prep_score()self.prep_high_score()self.prep_level()self.prep_ships()def prep_score(self):"""將得分轉換為渲染的圖像"""rounded_score = int(round(self.stats.score, -1))score_str = "{:,}".format(rounded_score)self.score_image = self.font.render(score_str, True, self.text_color,self.ai_settings.bg_color)# 將得分放在屏幕右上角self.score_rect = self.score_image.get_rect()self.score_rect.right = self.screen_rect.right - 20self.score_rect.top = 20def show_score(self):"""在屏幕上顯示飛船和得分"""self.screen.blit(self.score_image, self.score_rect)self.screen.blit(self.high_score_image, self.high_score_rect)self.screen.blit(self.level_image, self.level_rect)# 繪制飛船self.ships.draw(self.screen)def prep_high_score(self):"""將最高得分轉換為渲染的圖像"""high_score = int(round(self.stats.high_score, -1))high_score_str = "{:,}".format(high_score)self.high_score_image = self.font.render(high_score_str, True,self.text_color, self.ai_settings.bg_color)# 將最高得分放在屏幕頂部中央self.high_score_rect = self.high_score_image.get_rect()self.high_score_rect.centerx = self.screen_rect.centerxself.high_score_rect.top = self.score_rect.topdef prep_level(self):"""將等級轉換為渲染的圖像"""self.level_image = self.font.render(str(self.stats.level), True,self.text_color, self.ai_settings.bg_color)# 將等級放在得分下方self.level_rect = self.level_image.get_rect()self.level_rect.right = self.score_rect.rightself.level_rect.top = self.score_rect.bottom + 10def prep_ships(self):"""顯示還余下多少艘飛船"""self.ships = Group()for ship_number in range(self.stats.ships_left):ship = Ship(self.ai_settings,self.screen)ship.rect.x = 10 + ship_number * ship.rect.widthship.rect.y = 10self.ships.add(ship)

settings.py


class Settings():"""存儲《外星人入侵》的所有設置的類"""def __init__(self):"""初始化游戲的設置"""# 屏幕設置self.screen_width = 1030self.screen_height = 700self.bg_color = (230, 230, 230)#self.bg=pygame.image.load(r"C:\Users\YJ\PycharmProjects\alien_invasion\images\beijin.png")  # 圖片位置# 飛船的設置self.ship_speed_factor = 15         #船速系數15self.ship_limit=3# 子彈設置self.bullet_width = 3           #3self.bullet_height = 15         #15self.bullet_color = 230, 230, 230#self.bullet_speed_factor = 100#self.bullet_color = 60, 60, 60self.bullets_allowed = 5        #3# 外星人設置self.fleet_drop_speed = 10     #艦隊下降速度1# 加快游戲節奏的速度self.speedup_scale = 1.1          #1.1# 外星人點數的提高速度self.score_scale = 1.5          #1.5self.initialize_dynamic_settings()def initialize_dynamic_settings(self):"""初始化隨游戲進行而變化的設置"""self.ship_speed_factor = 5     #船速系數1.5self.bullet_speed_factor = 100    #子彈速度系數3self.alien_speed_factor = 1      #外星速度因子1# fleet_direction為1表示向右;為-1表示向左self.fleet_direction = 1        #艦隊方向1# 記分self.alien_points = 50          #外星點50def increase_speed(self):"""提高速度設置和外星人點數"""self.ship_speed_factor *= self.speedup_scaleself.bullet_speed_factor *= self.speedup_scaleself.alien_speed_factor *= self.speedup_scaleself.alien_points = int(self.alien_points * self.score_scale)print(self.alien_points)

ship.py

import pygame
from pygame.sprite import Sprite
class Ship(Sprite):def __init__(self, ai_settings,screen):"""初始化飛船并設置其初始位置"""super(Ship, self).__init__()self.screen = screenself.ai_settings = ai_settings# 加載飛船圖像并獲取其外接矩形self.image = pygame.image.load(r"images\ship.bmp")self.rect = self.image.get_rect()self.screen_rect = screen.get_rect()# 將每艘新飛船放在屏幕底部中央self.rect.centerx = self.screen_rect.centerxself.rect.bottom = self.screen_rect.bottom# 在飛船的屬性center中存儲小數值self.center = float(self.rect.centerx)# 移動標志self.moving_right = Falseself.moving_left = Falsedef update(self):"""根據移動標志調整飛船的位置"""# 更新飛船的center值,而不是rectif self.moving_right and self.rect.right < self.screen_rect.right:self.center += self.ai_settings.ship_speed_factorif self.moving_left and self.rect.left > 0:self.center -= self.ai_settings.ship_speed_factor# 根據self.center更新rect對象self.rect.centerx = self.centerdef blitme(self):"""在指定位置繪制飛船"""self.screen.blit(self.image, self.rect)def center_ship(self):"""讓飛船在屏幕上居中"""self.center = self.screen_rect.centerx

代碼給大家了,大家隨意,喜歡的點贊加收藏

https://www.nshth.com/python/338569.html
>

相关文章:

  • python飛機大戰源碼
  • 用python入侵別人手機
  • python好玩的黑科技
  • 外星蟲入侵地球游戲
  • 一個打外星人的射擊游戲
  • pygame外星人入侵
  • 外星人入侵循環導入
  • python武裝飛船在手機上運行
  • pygame外星人入侵,python外星人入侵小游戲
  • 用python入侵別人手機,python外星人入侵游戲圖片_Python外星人入侵游戲編程完整版
  • 誰是外星人游戲,20_外星人游戲項目03——
  • python游戲腳本開發,python 外星人游戲怎么打開_Python外星人入侵游戲開發—創建游戲窗口
  • 用python入侵別人手機,python小游戲----外星人入侵
  • python游戲腳本開發,python 外星人游戲下載大全_【Python】Python制作外星人入侵小游戲
  • python播放聲音模塊,python外星人入侵添加音效_python外星人入侵游戲打包
  • python飛機大戰源碼,基于pygame的飛船大戰外星人游戲
  • python 外星人入侵游戲 學習總結 以及完整代碼
  • 有外星人入侵嗎,python外星人入侵游戲代碼_python外星人入侵 游戲源碼
  • python飛機大戰源碼,python項目——外星人入侵游戲
  • 純python開發的大型游戲,Python之外星人游戲(帶源碼和圖片資源)項目
  • python編程書籍推薦,培訓python排行榜
  • bilibili播放量排行榜,b站每日排行榜爬蟲
  • python爬蟲爬取網頁表格數據,python爬蟲爬取歌曲_python爬蟲實戰:爬取全站小說排行榜
  • 爬蟲爬取網站之家,【Python爬蟲】用Python爬取娛樂圈排行榜數據
  • 可以用python寫網頁嗎,有關python的比賽_用 Python 寫一個 Kaggle 比賽排行榜的爬蟲
  • python django框架,python開源框架排行_Python開源項目最新月榜TOP 10
  • 用python刷網頁瀏覽量,用Python獲取公眾號閱讀數、點贊數。
  • 用python做一個簡單的游戲,python有什么好玩的書_史上最全的Python書排行榜|你想知道的都在這里
  • python庫大全一覽,總結!Github年度最強Python庫排行榜
  • python b站 排行_Python爬蟲抓取B站小視頻排行榜,新手也可以跟著做哦!
  • ubuntu運行安卓app,ubuntu AndroiStudio 中 外設(手機、平板) 無法使用
  • ad軟件怎么將原理圖生成pcb,AD20怎樣生成PCB文件??
  • 基于python的影評數據分析,python爬取《你好, 李煥英》豆瓣評論數據
  • 測試顯卡性能的工具,技嘉顯卡性能測試軟件,你好六啊!GTX 1660 Ti深度測試:升吧
  • 捕獲異常的方法有,Scala系列20:Scala中異常捕獲與拋出異常
  • 通過thread類創建線程,【0805作業】繼承Thread類創建線程,輸出20次數字,“你好”,線程名
  • ip靜態,Centos7 配置靜態 IP 地址
  • ip靜態,Centos7 安裝,配置靜態IP